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Cat Rules Corp

Privacy Policy

This privacy policy applies to the Cat Rules Corp: Idle Tycoon app for iOS and Android devices (the "Application"), created and published by Sipidik OU (the "Service Provider") as a Freemium service. The Application is free to download, with optional in-app purchases and optional rewarded ads.

The Short Version

  • You do not need to create an account. The Application creates an anonymous player ID and backs your progress up to the cloud under it.
  • You may, if you wish, link a Google or Apple account in Settings so that your progress can follow you to a new phone.
  • If the Application crashes, a crash report is sent so the Service Provider can fix the problem.
  • Purchases are handled by Apple or Google and verified by RevenueCat. Optional rewarded ads are provided by Unity Ads. Both of these services process data about you, as listed below. Unity is an independent controller of the advertising data its SDK collects: it acts for itself, not on behalf of the Service Provider.
  • The Application does not show a consent dialog of its own, does not ask your age and does not send any consent or age signal to Unity. See Advertising, Tracking and Your Choices.
  • Reminder notifications are optional and are scheduled on your device only. Nothing is sent to a server for them.
  • The Application does not collect your precise location, contacts, photos, camera or microphone data. It does not include Google Analytics for Firebase or an analytics SDK of its own. The purchase service (RevenueCat) and the ad service (Unity Ads) do process usage-related data, described below.
  • If you linked a Google or Apple account, you can delete your account and data in the Application: Settings, Account, Delete account (in app versions that include it). A guest, who has not linked an account, has no such button and uses the email request instead, as does anyone who cannot use the Application; no reinstall is needed. Deleting does not cancel a subscription, and it cannot remove every record (for example the purchase records of Apple, Google and RevenueCat). See Deleting Your Data and the account deletion page.

Information Collection and Use

The Application collects information when you download and use it. This information may include the following.

Player ID and cloud save

  • An anonymous player ID (a random Firebase Authentication user ID) created the first time you open the Application
  • Your game save: your office, staff, currencies, settings and purchase entitlement flags
  • A small summary of the save (CEO level, Branch, a rough coin total and the time you last played), the Application version and a random install identifier

This is used to back your progress up and restore it after a reinstall or on another device. It is stored in Google Cloud Firestore (multi-region location in the United States). Cloud save works only in the mobile apps.

Optional Google or Apple sign-in

In Settings you may link a Google account, or on iPhone an Apple account, to your player ID. If you do, the provider returns your name and email address to the Application through Firebase Authentication (with Apple you may choose to hide your email, in which case Apple provides a private relay address). If the account is new to the game, linking keeps your player ID, so your existing cloud save follows the account. If the account already has a save (for example from an earlier install or phone, which is the normal case on a new phone), the Application asks whether to switch to it and then uses that account's own player ID. The anonymous player ID the new phone had before the switch then stays as a separate anonymous ID that is not linked to your account; see Deleting Your Data. This information is used only to identify your account and restore your progress. It is not used for marketing.

Crash and diagnostic data

The Application uses Firebase Crashlytics. When it crashes or reports an error, Crashlytics receives the stack trace, your device model, operating system and its version, the Application version, free memory, your player ID, a Crashlytics installation identifier, a Firebase installation ID and a random session ID. The Application also attaches a few labels about what was happening: the current screen, your CEO level, the graphics setting, the language, and recent in-game steps such as the start or end of a minigame, a purchase (product ID only) or a level-up. Crash reports are kept by Firebase for 90 days, after which Firebase starts removing them from its live and backup systems. There is no switch in the Application to turn crash reports off yet. You may object to this processing by contacting the Service Provider (see Your Rights below).

Purchases and subscription

Purchases are made through the Apple App Store or Google Play. The Service Provider never sees your payment card details. RevenueCat verifies purchases and keeps your subscription and entitlement status. RevenueCat receives your player ID (used as your RevenueCat app user ID), the product purchased, price and currency, store transaction and receipt data, and device and store information. RevenueCat acts on behalf of the Service Provider and keeps this purchase record under its own retention rules (see its privacy policy). The Application cannot delete that record itself; see Deleting Your Data below.

Rewarded ads

Optional rewarded video ads are provided by Unity Ads (Unity Technologies). The Application starts the Unity Ads SDK when it launches, so that a rewarded video is ready when you choose to watch one. Unity may therefore process the following even if you never watch an ad:

  • Advertising identifiers (the iOS advertising identifier only if you allow tracking, and the Android Advertising ID) and other device identifiers
  • Unity user, installation and session identifiers that the Unity SDK uses to run ads and to credit rewards
  • Your IP address and the approximate location (country or region) derived from it
  • Device information such as make, model, operating system, language, screen size and connection type
  • Ads shown and your interactions with them (Unity states that it records taps and page views only inside the ad, not during gameplay)
  • Other usage data, such as play-session information, and purchase or monetization events, as Unity describes them for its SDK
  • SDK performance and diagnostic data, such as start-up and initialization speed and errors

The Application itself does not send Unity your name, email address, player ID or purchase details. Several of the items above, such as purchase and monetization events, other usage data and diagnostics, are categories that Unity lists in its own data disclosures for its SDK (see Unity's Apple App Privacy disclosure and Unity's Google Play Data safety disclosure).

Unity's role. Unity is an independent controller of this data. It is not a service provider that processes it on behalf of the Service Provider. Unity's privacy policy applies to the personal information that Unity is responsible for as a data controller, and Unity's data protection terms for monetization and advertising treat Unity and the app publisher as separate controllers of the data the SDK sends to Unity. Unity decides what its SDK collects and uses it for advertising, measurement, analytics, fraud prevention and app functionality. The Service Provider chose to include the Unity SDK and tells you about it here, but it does not control what Unity does with the data.

The Application does not restrict Unity to contextual ads, and it sends Unity no consent or age signal of its own (see Advertising, Tracking and Your Choices below). Unity states that in certain jurisdictions it asks for your consent before serving you personalised ads, and that you can change your choices at any time with the Data Privacy icon shown inside a Unity ad. To make a request to Unity (for example access, deletion or an opt-out from personalised ads), use that icon or the contact routes in Unity's privacy policy, which currently include its data protection officer at DPO@unity3d.com.

The Application shows rewarded ads only, and only when you choose to watch one. It does not show banner ads or forced (interstitial) ads.

Reminder notifications

Reminders are optional and start switched off. They are local notifications scheduled on your device by the Application. They are not push notifications: there is no push token and nothing is sent to or from a server. You choose whether to allow them through the system permission prompt, and you can switch them off in Settings or in your device settings.

Rating prompt

At certain moments the Application may ask the operating system to show its standard rating dialog. That dialog is run by Apple or Google. The Service Provider does not receive your answer or any data from the dialog. A Rate the Game button in Settings opens the store page for the Application.

Technical data

Like any online service, the providers listed below see your IP address and basic technical information when the Application connects to them. When the operating system reports that there is no connection, the Application may also send a tiny empty request to Google servers (firestore.googleapis.com and www.gstatic.com) to check whether the internet is really unreachable.

What is not collected

The Application does not collect your precise location, contacts, photos or videos, camera or microphone data, health data, or payment card details. It has no chat or user-generated content. It does not include Google Analytics for Firebase or an analytics SDK of its own; the usage-related data processed by RevenueCat, Unity Ads and Crashlytics is the data described above. If an analytics SDK is added, this policy will be updated before the release that includes it.

How and Why Information Is Used

  • To provide the game, your cloud backup and restore of progress
  • To deliver, verify and restore purchases and subscriptions
  • To find and fix crashes and keep the Application stable
  • To show optional rewarded ads, measure them and prevent ad fraud
  • To answer your questions and requests

Where the GDPR, the UK GDPR or the Turkish KVKK applies, the legal bases for the Service Provider's own processing are: performance of the contract with you (game, cloud save, purchases); the Service Provider's legitimate interests (a stable and secure game, fraud prevention, offering optional rewarded ads); compliance with legal obligations (tax and accounting records); and your consent where consent is required (for example access to the advertising identifier on iOS through Apple's tracking prompt, or personalised ads where the law requires it). The ads can use advertising identifiers, so the Service Provider does not describe them as contextual only. Unity processes the advertising data its SDK collects as an independent controller, on the legal bases in its own privacy policy, which name consent for personalised ads and legitimate interests for other advertising operations.

Third Party Access

The Application uses third-party services that have their own privacy policies about handling data. The Service Provider does not sell your personal data for money. Google Firebase (Authentication, Cloud Firestore, Crashlytics) and RevenueCat process data on behalf of the Service Provider. Unity is different: it is an independent controller of the advertising data its SDK collects, as explained under Rewarded ads above. Apple and Google also act for themselves in their own services (the App Store, Google Play, and the sign-in you choose to use) under their own privacy policies. Below are the links to the privacy policies of the third-party service providers used by the Application:

The Service Provider may disclose User Provided and Automatically Collected Information:

  • As required by law, such as to comply with a subpoena, or similar legal process.
  • When they believe in good faith that disclosure is necessary to protect their rights, protect your safety or the safety of others, investigate fraud, or respond to a government request.
  • With the service providers that process it on the Service Provider's behalf and on its instructions (Google Firebase and RevenueCat), under data processing terms. This does not describe Unity, which is an independent controller (see Rewarded ads).

Advertising, Tracking and Your Choices

  • Rewarded ads are always optional. Holders of the Ad-Free Pass or the Black Cat Club subscription receive the rewards without watching ads.
  • On iOS, the Application shows Apple's App Tracking Transparency prompt when the ad service is about to start. The ad service does not wait more than a few seconds for your answer, so it can start while the prompt is still open, but until you allow tracking iOS gives it no advertising identifier. If you decline, the advertising identifier is not used and the game works the same, with less relevant ads. You can change this at any time in iOS Settings, Privacy & Security, Tracking.
  • On Android, you can reset or delete your Advertising ID, or opt out of ads personalisation, in your device settings.
  • The Application does not currently show a consent dialog of its own, a privacy choices screen or an age check, and it does not send any consent or age signal to Unity. So no choice you make inside the Application is passed on to Unity, and the Application does not limit Unity to contextual ads. Whether the ads you see are personalised depends on the device settings above and on Unity's own defaults and consent request (Unity states that in certain jurisdictions it asks for consent before serving personalised ads). This is also the case in the European Economic Area, the United Kingdom, Switzerland and US states with opt-out rights. Until the Application has a choices screen of its own, you can use the device settings above, the Data Privacy icon inside Unity ads and Unity's own data request options linked in this policy, or contact the Service Provider by email to exercise your rights.

Under some US state laws, letting an ad network use identifiers for advertising can count as "sharing" or "selling" personal information. See Your California Privacy Rights below.

International Data Transfers

The Service Provider's providers store and process data in the United States and other countries, which may be outside your country of residence, including outside the European Economic Area (EEA). Where data from the EEA, the United Kingdom or Turkey is transferred, the Service Provider relies on the following mechanisms where applicable:

  • Standard Contractual Clauses (SCCs) approved by the European Commission, and the UK addendum
  • The EU-US Data Privacy Framework, where the provider is certified
  • For Turkey, the transfer mechanisms of Article 9 of the KVKK
  • Your consent, where required and legally permitted

Opt-Out Rights

You can stop further collection of information from your mobile device by uninstalling the Application. Uninstalling alone does not delete your cloud data: information that has already been transmitted, such as your cloud save and player ID, stays until it is deleted. If you linked a Google or Apple account, you can use Delete account in Settings before you uninstall. The Application creates a new anonymous player ID when it restarts after a deletion, so if you want no further collection, uninstall it after the deletion. If you play as a guest, or cannot use the Application, see Deleting Your Data below.

Deleting Your Data

If you linked a Google or Apple account, the fastest and most complete way to delete your account and the data linked to it is inside the Application. If you play as a guest, or cannot use the Application, deletion is requested by email, as explained below; you do not need to reinstall the Application for that. In both cases the exceptions listed under "What is not deleted or not cancelled" apply.

In the Application, if you linked a Google or Apple account

In app versions that include Delete account, open Settings, then the Account tab, and tap Delete account at the bottom (in the "Danger zone"). This works in the iOS and Android apps. The button is shown only to players who have linked a Google or Apple account. A guest, that is a player who has not linked an account, does not see it: a guest has no account, only an anonymous player ID that holds no name, email or other personal data, and asks for a guest cloud save to be removed by email (see below). You need an internet connection, because your cloud save is deleted too.

  • The Application first lists what will and will not be deleted, including that paid consumables are lost. It asks you to cancel an active Black Cat Club subscription before you continue, and it always offers a Manage subscription button (with an active subscription it adds a warning).
  • A second screen asks you to press and hold a button for 2 seconds. A plain tap does nothing, so nothing is deleted by accident.
  • The Application asks you to sign in again with your Google or Apple account first, to confirm that the account is yours. If you close a prompt or pick a different account, the Application does not go on: nothing more is deleted, and a deletion that was already under way stays unfinished.
  • If the cloud save cannot be deleted (for example the connection drops), the Application shows an error message and you can try again. If the server does not answer within about 20 seconds, the Application says that your cloud backup may or may not have been deleted, and asks you to try again when your connection is better.

What is deleted, and when

Deletion starts as soon as you complete the final confirmation. The Application deletes:

  • your cloud save, stored in Google Cloud Firestore;
  • your player ID, which is your Firebase Authentication user (the Google or Apple sign-in linked to it, including the name and email address it stored). With Sign in with Apple, the Application also tries to revoke the app's Apple authorization;
  • your game progress and settings on the device, and the reminder notifications scheduled on it.

The Application also tries to log out of RevenueCat, so that the game stops using your old RevenueCat record on this device. That does not delete the record; see below.

When it finishes, the Application restarts as a brand-new anonymous player: at that next launch it creates a new anonymous player ID that has nothing to do with the deleted one, and the game starts from the beginning. If something interrupts the deletion (for example the app is closed or the connection drops), the Application normally remembers on the device that a deletion is under way, never uploads your save again, and continues by itself the next time it opens, when the connection is back or when you return to it. Do not uninstall the Application until it says the account is deleted: if you uninstall it before the deletion has finished, the remaining steps cannot run, and if you already did, email the Service Provider. If a linked account needs a fresh sign-in to finish, Settings, Account shows a Finish deleting button: tap it and sign in again. If you are not sure whether a deletion finished, Settings, Account shows whether one is still waiting.

What you lose

Your game progress is stored in the cloud save and on your device, so it is lost with them: Catnip, Recruit Tickets, staff, decor, boosts and everything else, including items that you paid for. Paid consumables (Catnip and Fish Coin packs, the Starter Pack, the Piggy Bank and bundles) are lost with the account and are not restored by the store. Only non-consumable purchases (the Ad-Free Pass) and an active Black Cat Club subscription can be restored through the store, in a new game with the same store account (Settings, Restore Purchases). This is not guaranteed after a deletion: RevenueCat, which checks purchases for the Application, may keep the purchase with your old player ID, which no longer exists. If Restore Purchases does not bring the Ad-Free Pass or your subscription back, email the Service Provider the store order number and it will look into it.

What is not deleted or not cancelled

  • An active subscription is not cancelled. Deleting your account does not stop the Black Cat Club from renewing. Cancel it in your App Store or Google Play subscription settings before you delete if you do not want to keep being billed (the Application's Manage subscription button opens them).
  • Your purchases stay in the records of Apple or Google, and the Service Provider keeps the purchase records that tax and accounting law require.
  • RevenueCat's customer record for your old player ID (which store products were bought and when, and the store receipt data) is not deleted when you use Delete account: the Application cannot delete it, because that needs a server-side key that the app does not carry. The Application only tries to log out of it. The record stays as a purchase record, kept for accounting, fraud prevention and store-record purposes under RevenueCat's own retention rules. After the deletion your old player ID no longer exists in the Application or in Firebase, so the record can no longer be tied to any account or save of yours in the Application. If you use Restore Purchases in a new game, RevenueCat may attach the restored purchases to your new anonymous player ID. To ask for the record itself to be removed, email the Service Provider with a store order number, as described in the email section below.
  • Crash reports are kept for 90 days, after which Firebase starts removing them. Until then they may contain your old player ID, which no longer identifies any account.
  • Unity keeps advertising data under its own policy. You can make a request to Unity as described under Rewarded ads above.
  • After data is deleted, Google removes it from its live and backup systems on its own schedule. Google documents that this is completed within about 180 days.
  • With Sign in with Apple, the Application tries to revoke its Apple authorization, but that attempt can fail. If Cat Rules Corp is still listed after a deletion, you can remove it yourself in your Apple Account settings under Sign in with Apple.
  • If you linked your account on a new phone and the Application switched to your existing account, the anonymous player ID that the new phone used before the switch is a separate ID and stays behind. Delete account does not remove it. It has no name and no email, and it holds a cloud save only if you had already played on that phone before you linked. To have it removed, use the email request below; the Service Provider can only find it with a store order number from a purchase made on it.
  • The new anonymous player ID that the Application creates at the next launch after a deletion is a separate ID. It has no name and no email and holds no save until you play. A guest has no Delete account button, so if you want that ID removed too, use the email request below, and uninstall the Application if you do not want it to create another one.

By email (if you play as a guest or cannot use the Application)

If you play as a guest, or if you uninstalled the Application, lost your device or cannot open it for another reason, email info@sipidikco.com (or use the account deletion page) with the subject "Delete my data". You do not need to reinstall the Application or sign in first. What the Service Provider can do depends on what identifies you, and it only acts on a request it can tie to you, so that nobody can delete somebody else's data or saved game. A description of your progress and the platform (iPhone or Android) help it look but are not proof:

  • You linked a Google account. Give the full email address of that Google account. The Application shows only a masked version of it in Settings, Account (for example j***@gmail.com). Send the request from that address, or the Service Provider will reply to it to confirm before deleting anything. The Service Provider then deletes your cloud save and your player ID, including the linked sign-in details.
  • You linked an Apple account. If you chose to hide your email, the Application shows only the label "Hidden Apple email" and never the address. Give the Apple Account email if you chose to share it with the Application, or the private relay address (it ends in @privaterelay.appleid.com), which you can look up in your Apple Account settings under Sign in with Apple, Cat Rules Corp. The Service Provider confirms by email before deleting anything. If it cannot confirm through that address, it may ask for a store order number as well (see the purchase point). It then deletes your cloud save and your player ID, including the linked sign-in details.
  • You play as a guest (you never linked an account). An anonymous save holds no name or email address, and the Application does not display its ID, so nothing outside the Application identifies it as yours. A description of your progress is not proof, and the Service Provider will not delete a save on that basis. A purchase made with it can identify it: see the next point. If you never linked an account and never bought anything, the Service Provider cannot tell which save is yours, and it will say so.
  • You made a purchase (this also covers RevenueCat's purchase record after an in-app deletion). Send the store order number from your receipt: the Order ID in Apple's receipt email, or the order number that starts with GPA. in Google Play. The Service Provider tries to match it with the purchase record in RevenueCat, which carries the player ID of the game that made the purchase. If it matches, the Service Provider deletes the cloud save and login that belong to that player ID, if they still exist, and, on request, the RevenueCat record itself. After an in-app deletion this is the only way to reach that record, because the player ID itself no longer exists. Where the law requires a purchase record to be kept (tax and accounting), only that record is kept and you are told.
  • Requests to Apple, Google and Unity for their own records go to them, not to the Service Provider; see the links above.
  • Requests are answered within 30 days and confirmed by email. A subscription is not cancelled by any request.

An email request covers the same server-side data as the in-app option, subject to the same exceptions above; progress stored only on your device is removed when you uninstall the Application. If the Service Provider cannot identify you from your request, it will say so and tell you what further information would help.

Data Retention Policy

  • Cloud save, player ID and linked sign-in details: kept until you delete your account in the Application or ask for them to be deleted (see above)
  • An anonymous player ID that a device stopped using (for example after you linked your account on a new phone and switched to your existing account): it has no name and no email, and is kept until it is deleted on request (see above)
  • Crash reports: 90 days, after which Firebase starts removing them from its live and backup systems
  • Purchase records (Apple, Google and RevenueCat): kept as long as needed to provide your purchases and to meet tax, accounting and fraud-prevention needs, under each provider's own retention rules
  • Advertising data held by Unity: kept under Unity's own retention policy
  • Deleted cloud data: removed from Google's live and backup systems on Google's own schedule, which Google documents as completed within about 180 days
  • Data required for legal compliance: kept as long as required by applicable law

Your Rights

Depending on where you live (for example under the GDPR, the UK GDPR or the KVKK), you may have the right to access, correct, delete, restrict or port your personal data, to object to processing, and to withdraw consent at any time without affecting processing carried out before withdrawal. To exercise these rights, contact the Service Provider at info@sipidikco.com. Requests are answered within 30 days. If the Service Provider needs more time where the law allows it, it will tell you within that period and say why. It may need to confirm that a request comes from you, as described under Deleting Your Data. Where it cannot identify you from a request, it will say so and tell you what further information would help.

If you are in the European Economic Area or the United Kingdom, you also have the right to lodge a complaint with the data protection supervisory authority of the country where you live, where you work or where you believe the infringement took place (in the EEA, see the list of national authorities; in the United Kingdom, the Information Commissioner's Office). In Turkey, you may complain to the Personal Data Protection Authority (KVKK). You are welcome to contact the Service Provider first so that it can try to resolve the matter.

Your California Privacy Rights (CCPA/CPRA)

If you are a California resident (other US state privacy laws give similar rights), the following applies to personal information the Application collects.

What is collected, from whom and why

  • Identifiers: your anonymous player ID, a random install identifier, Crashlytics and Firebase installation IDs, advertising identifiers and your IP address; and, if you link an account, your name and email address.
  • Commercial information: the products you buy and your subscription status.
  • Internet or other electronic network activity: ads shown to you and your interactions with them, and the crash-context labels described above.
  • Approximate geolocation: country or region derived from your IP address.
  • Device information: model, operating system, language, screen and connection type.
  • Inferences: advertising interests that Unity and its ad partners may derive under Unity's own privacy policy.

The information comes from you and your device, from Apple or Google when you link an account, and from the service providers named in this policy. It is used for the purposes listed under How and Why Information Is Used and disclosed for a business purpose to the service providers that process it on the Service Provider's behalf (Google Firebase and RevenueCat), and to Apple or Google for purchases and sign-in. Unity is not one of those service providers: it receives advertising data as an independent controller, which is covered under Sale and sharing below. It is kept as described under Data Retention Policy. The Application does not collect sensitive personal information such as precise geolocation, government identifiers, passwords, health data or the contents of communications.

Sale and sharing

The Service Provider does not sell personal information for money. However, Unity Ads uses advertising identifiers and device data to show and measure ads and to personalise them, and the Service Provider is paid for ads shown. Under some US state laws this can count as a "sale" or as "sharing" for cross-context behavioural advertising, so the Service Provider treats it as such. You can opt out in these ways: on iOS, decline the tracking prompt or turn tracking off in iOS Settings, Privacy & Security, Tracking; on Android, reset or delete your Advertising ID or opt out of ads personalisation in your device settings; use the Data Privacy icon inside a Unity ad or Unity's request routes described above; or email the Service Provider. The Application does not yet have its own in-app opt-out screen.

Your rights

You have the right to know what personal information is collected, used and disclosed, the right to delete personal information, the right to correct inaccurate information, the right to opt out of the sale or sharing of personal information, and the right to non-discrimination for exercising these rights. To exercise them, email info@sipidikco.com. The Service Provider may ask you to confirm the request as described under Deleting Your Data, and it answers within 30 days (or tells you if the law allows it to take longer and it needs to). You may use an authorised agent, who may be asked for proof of authorisation.

Children

The Application is not directed to children under the age of 13 (or the higher age of digital consent in your country). The Service Provider does not knowingly solicit data from or market to children under that age. This is a statement of who the Application is for: the Application does not currently ask your age, has no age check, and does not send an age signal to Unity.

The Service Provider does not knowingly collect personally identifiable information from children under 13 years of age. In the case the Service Provider discovers that a child under 13 has provided personal information, the Service Provider will delete it. If you are a parent or guardian and you are aware that your child has provided personal information, please contact the Service Provider at info@sipidikco.com so that they will be able to take the necessary actions.

Security

The Service Provider is concerned about safeguarding the confidentiality of your information. Data is encrypted in transit (HTTPS/TLS). Cloud saves can be read and written only by the player they belong to, which the database security rules enforce. The Service Provider provides physical, electronic, and procedural safeguards to protect information the Service Provider processes and maintains.

Data Breach Notification

If a data breach occurs that affects your personal data, the Service Provider will notify you in accordance with applicable legal requirements, including, where required, providing information about the nature of the breach and the steps being taken to address it.

Changes

The Service Provider may update this Privacy Policy from time to time. The Service Provider will notify you of material changes by posting the updated Privacy Policy with an effective date and, for significant changes, in the Application. Where required by law, the Service Provider will seek your consent to material changes before they take effect.

Previous versions of this Privacy Policy will be maintained and made available upon request by contacting the Service Provider at info@sipidikco.com.

This privacy policy is effective as of 2026-09-30.

Your Consent

Where processing is based on consent, you provide that consent by affirmatively opting in to the relevant feature or action, such as allowing tracking on iOS, allowing notifications, or linking a Google or Apple account. Unity may also ask for your consent itself inside its ads where it says it does (see Rewarded ads); the Application has no consent dialog of its own. You may withdraw consent at any time without affecting processing carried out before withdrawal. Processing based on other lawful bases is carried out as described above.

Contact Us

If you have any questions regarding privacy while using the Application, or have questions about the practices, please contact the Service Provider (Sipidik OU) via email at info@sipidikco.com. Sipidik OU is the controller of the personal data described in this policy, except where a provider acts as an independent controller (Unity for its advertising data, and Apple and Google for their own services). See also the Terms and Conditions.